Rolly​

Rolly is a puzzle-solving 2D platformer game that was made for an educational purpose, aiming children of 7-10 ages to understand the basic idea of physics. 

The player moves and switches the material by tilting and touching a phone screen, guiding Rolly to go through the obstacles and lead it to the goal.

The game was made by a group of 6 people in Unity in 10 days, and this was my first time using a commercial game engine to make a game.

 

Trailer

What I did

 
  • Built UI functions and UI effects.

  • Implemented the start-menu and result menu.

  • Build a scene manager and game loop 

  • Proposed the basic core concepts of game mechanics and gimmicks

  • Proposed the name of the game "Rolly"

 

Postmortem / Technical Challenge

The technical challenge for this project was to adjust the physics program. As the gif image is shown on the right side, The water expression keeps constrained to a certain width even though it supposes to overflows from both sides of the cliffs. 

I referred to the website, which one of my team members grabbed the original code from, trying to solve the problem until the due day's morning at 4 AM. The physics part in this wave mechanics was quite simple. However, not even knowing the concepts of line renderer and mesh, make this problem really hard to tackle. Eventually, I end up couldn't solve this problem. 

However, experiencing this level of challenge in the limited time, allowed me to learn so many things that become useful in my future projects.

 

Link

Rolly_Character2.png